Fish Zap



Fish Zap Review
Pistol shrimps 🦐 are only a few inches long, but they have an oversized claw that can snap closed so fast it fires off a jet of water.
And that water jet forms a vapor bubble, and the bubble collapses with a flash of light at roughly 8,000 degrees Fahrenheit.
The shock wave 💥 stuns any small fish unlucky enough to be nearby. This violent little predator never has to chase anything; it just fires at whatever happens to swim by.
Fish Zap from Bitstarz Originals puts you in the shrimp's spot, with a turret on the sea floor and a reef of passing fish 🐟 to shoot at.

Gameplay
The reef is deep blue, with light rays falling from above and a turret parked at the bottom center of the sea. Fish swim across the screen with a multiplier tag under each one, and the settings let you pick from 9 backgrounds.
There are no reels or paylines, because every fish you aim at is its own bet and only a catch pays. The RTPRTP stands for “Return to Player.” The RTP describes the total bet amount that a game returns to players over millions of spins, and that figure is represented by a percentage. Table games, such as Roulette, typically have higher RTPs than many slots.
RTP needs to be considered in conjunction with a game’s volatility rate. is 97% and the volatility is variable, since it changes with the Depth you pick.
The max multiplier is 2,000x and the max win is $110,000, with bets from $0.02 to $55 per fish and no currency restrictions.
A catch pays your bet times the number on the fish's tag. Your catch chance is 97% divided by that same number, so a bigger tag means a rarer catch.
Bet size doesn't move the odds, and neither do your earlier shots. A hit isn't automatically a catch either, since a random roll decides every one.
The Clownfish pays 2x, the Angelfish pays 3x, the Pufferfish pays 5x, and the Turtle pays 8x at the bottom of the paytable. You'll catch those 4 about 49, 32, 19, and 12 times in 100 shots, respectively.
Next up, the Ray pays 12x, the Swordfish pays 20x, and the Shark pays 40x. Their catch chances drop to about 8, 5, and 2 in 100.
Above them sit 3 bosses: the Golden Shark pays 100x, the Kraken pays 500x, and the Dragon King pays 2,000x. Expect to catch them about once in 103, 515, and 2,062 shots, respectively.
Manual play has you click a fish to lock onto it, and your shots follow it until it's caught or leaves.
Hold FIRE or Space to keep shooting. Let go of a lock, then click an empty spot to unlock it and fire at the nearest fish, though Drill goes for bosses first.

Features
DEPTH LEVELS:
Depth decides which fish swim and how much risk you take on. Shore is low risk, with the 4 smallest fish and no bosses. Reef is medium risk and runs from the Pufferfish through the Shark, plus the Golden Shark and the Kraken.
Deep Sea is high risk, with the Swordfish, the Shark, and all 3 bosses. Abyss is extreme risk and holds bosses only, and the Dragon King shows up in Deep Sea and Abyss alone.
Tide
Tide has 3 settings: Calm, Normal, and Feeding Frenzy. It changes how often bosses show up and never touches the odds. Feeding Frenzy brings bosses up to twice as often as Normal, while Calm brings them less often.
In Abyss the Golden Shark is always swimming, so Tide only changes how often the Kraken and the Dragon King come.
SHOOTER SELECTION:
Single fires 1 bet at 1 fish. Drill fires 1 shot at up to 6 fish with 1 bet on each, and you only pay for the fish it targets.
Burst puts up to 6 bets on 1 fish, each with its own roll, and stops on a catch, so you only pay for the bets fired. Holding FIRE repeats a Burst, and once a Burst starts it finishes.
Drill and Burst each let you pick a size from 2 to 6, and the FIRE button shows the most one shot can cost.
AUTO PLAY:
Auto does the shooting at Nearest fish, Biggest fish, or Bosses only, and it'll follow any fish you click. It stops after a set number of shots or when it hits a Stop on loss or Stop on profit limit.
You can have the bet reset or rise by a percentage you choose after each win or loss. Auto won't start in Shore with Bosses only selected, since Shore has no bosses.
PROVABLY FAIR:
The casino hashes the server seed before you bet, and you can verify any bet from the Fairness menu.
History holds your last 100 shots, and you can replay each one.
Performance
I put this game through a long run of shots and it didn't freeze, stall, or glitch once.
Maximum Win
This game has a max win of $110,000, which comes from the max multiplier of 2,000x at the $55 top bet. The smallest bet you can place is $0.02.
Conclusion
The game's money comes from picking how rare a catch you go after. Every fish carries the same return, so the only thing that shifts is the split between small, frequent catches and big, rare ones.
The route to the max multiplier is catching the Dragon King at the top bet, and only Deep Sea and Abyss let him swim.
By my own math, a bet on the Dragon King lands about once in 2,062 tries. At the $55 top bet, that's more than $113,000 fired for a $110,000 prize.
The RTPRTP stands for “Return to Player.” The RTP describes the total bet amount that a game returns to players over millions of spins, and that figure is represented by a percentage. Table games, such as Roulette, typically have higher RTPs than many slots.
RTP needs to be considered in conjunction with a game’s volatility rate. makes this a longer session game, since each 100 fired comes back as about 97 over time and a bankroll at small bets lasts a long while.
Volatility moves with the Depth setting. A Shore round tops out at the Turtle's 8x, while in an Abyss round the most common catch is the Golden Shark at about 1 shot in 103.
There's no Buy Bonus or Ante BetAn Ante Bet is an option that costs a percentage of your bet but increases your chances of landing triggering symbols that initiate a feature., so nothing lets you pay your way to a bigger hit.
Drill and Burst are the only ways to change how many bets a single shot costs. Drill spreads bets across fish without touching any fish's odds, and Burst caps your spend on 1 fish by stopping on a catch.
The game suits players who like setting their own risk and can sit through long Abyss droughts. If you need a feature round or Free Spins to keep a session interesting, you should pass.
Slot Details
Game Provider: Bitstarz Originals
Game Type: Video Slots
PaylinesPaylines are preset lines that run across the reels, and when you land matching symbols on them, that will result in a payout. The more paylines, the more ways you can win, but also the higher your bet per spin.: N/A
RTPRTP stands for “Return to Player.” The RTP describes the total bet amount that a game returns to players over millions of spins, and that figure is represented by a percentage. Table games, such as Roulette, typically have higher RTPs than many slots.
RTP needs to be considered in conjunction with a game’s volatility rate.: 97%
Volatility RateSlot games can have low, medium, high, or extremely high volatility rates (or a combination thereof).
The less volatile the game, the more often it should pay out, but the lower the amount, the less the payout, as this is in keeping with the risk you’re taking. Volatility rate should be considered in conjunction with a game’s RTP.: Variable
Bonus Round: No
Progressive: No
Free Rounds: None
Max Multiplier: 2,000x
Max Win: $110,000
Published by
BitStarz, award-winning Bitcoin Casino







