


3 Jewelling Diamonds Slot Review
I've bought the same damn rock 💎 twice. You see, I pawned a diamond in a bad month and then walked past it in that window for a year. Then I bought it back at a worse price than I paid the first time.
That's the only kind of double I've ever managed. 😭
A better version of that scenario turns up in 3 Jewelling Diamonds slot, where Iron Dog lets the Hold and WinThis feature plays out on a new screen. Typically, you get 3 re-spins (which could be re-triggered), and the triggering symbols usually stick to the position on which they land. Your objective is to land as many symbols as possible on the grid (you could land blank tiles, too). grid copy itself 💠. Fill one and the Grand Jackpot lands once. Fill both and it lands twice!

Gameplay
The game has a retro look about it, and I don't say that in a flattering way. It looks as if it was thrown together on a Friday afternoon, but I guess that's not the reason why we're here, so let's dig a little deeper under the skin.
The grid runs 5x4 with 20 paylines. The RTPRTP stands for “Return to Player.” The RTP describes the total bet amount that a game returns to players over millions of spins, and that figure is represented by a percentage. Table games, such as Roulette, typically have higher RTPs than many slots.
RTP needs to be considered in conjunction with a game’s volatility rate. sits at 95.07%, and the volatility is high. The max multiplier reaches 10,000x for a max win of $200,000, on bets from $0.20 to $20. The only currencies you can’t play with are the yen and crypto.
Five fixed jackpots hang out to the left of the grid: Mini at 15x, Minor at 50x, Major at 150x, Mega at 1,000x, and Grand at 5,000x.
At the top of the paytable, the Diamond symbol pays 20x for 5-of-a-kind. The Red Crystal pays 8x for 5-of-a-kind, the Green Crystal 6x, and the Blue Crystal 4x.
The low end is card letters cut out of crystal, blue for the J, gold for the Q, red for the K and pink for the A. All 4 pay 2x for 5-of-a-kind.
The Wild symbol lands on all 5 reels, replaces every non-special symbol, and pays 20x for 5-of-a-kind, matching the Diamond.
Three hollow Diamonds sit above the grid, one red (Extra Board), one green (Extra Spins), and one blue (Extra Pays).
Colored coins drop onto the reels, 1 per reel at most, and any coin that doesn't open Hold and WinThis feature plays out on a new screen. Typically, you get 3 re-spins (which could be re-triggered), and the triggering symbols usually stick to the position on which they land. Your objective is to land as many symbols as possible on the grid (you could land blank tiles, too). gets tossed up to the Diamond in its own color and tops it up by a random amount.
Land a coin on a Diamond that's already full and Hold and WinThis feature plays out on a new screen. Typically, you get 3 re-spins (which could be re-triggered), and the triggering symbols usually stick to the position on which they land. Your objective is to land as many symbols as possible on the grid (you could land blank tiles, too). opens with that Diamond's effect locked in for the round. Once a modifier has fired, that Diamond gets emptied back out and you start paying it off again.

Features
HOLD AND WIN:
Any colored coin landing on the board can crack this round open. Every Hold and WinThis feature plays out on a new screen. Typically, you get 3 re-spins (which could be re-triggered), and the triggering symbols usually stick to the position on which they land. Your objective is to land as many symbols as possible on the grid (you could land blank tiles, too). symbol stays put. You get 3 re-spins, and the grid then mints a copy of itself so 2 sessions run side by side.
Every fresh Hold and WinThis feature plays out on a new screen. Typically, you get 3 re-spins (which could be re-triggered), and the triggering symbols usually stick to the position on which they land. Your objective is to land as many symbols as possible on the grid (you could land blank tiles, too). symbol resets the counter and a spin that brings nothing knocks it down by 1. The round dies when the counter hits zero.
What sticks is Bonus symbols carrying 0.5x to 10x, the colored coins, and the Mini, Minor, Major and Mega Prize symbols. Blanks take every other square and pay nothing.
Fill a whole board and the Grand Jackpot gets rung up. Fill both grids, which only happens with the red coin in play, and it gets rung up twice for the 10,000x max multiplier.
Extra Board
The red coin breaks the chains on the duplicate board, hands it its own re-spin counter, and puts every cash value sitting on it in play.
Extra Spins
The green coin buys its board back up to 4 re-spins for as long as it stays put.
Extra Pays
The blue coin re-prices a random Hold and WinThis feature plays out on a new screen. Typically, you get 3 re-spins (which could be re-triggered), and the triggering symbols usually stick to the position on which they land. Your objective is to land as many symbols as possible on the grid (you could land blank tiles, too). symbol every time a new one lands, tacking on 2x to 10x. It won't touch the Mini, Minor, Major or Mega Prize symbols.
Multi Coin
The Multi Coin turns all 3 effects on at once and keeps them on for the whole round.
BUY BONUS:
The random feature costs 60x, while the full set (so all of the modifiers in play) costs 100x, and the published RTPs are 95.13% and 95.23%, respectively.
Performance
The slot never so much as flickered on me, not even with 2 grids going at it and coins locking on both at once.
Maximum Win
The max win is $200,000, off a max multiplier of 10,000x at the top bet of $20. The smallest bet you can place is $0.20.
Conclusion
The game's money is in the Hold and WinThis feature plays out on a new screen. Typically, you get 3 re-spins (which could be re-triggered), and the triggering symbols usually stick to the position on which they land. Your objective is to land as many symbols as possible on the grid (you could land blank tiles, too)., riding on Bonus symbols and their cash values. The blue coin keeps marking those values up while the board fills.
Getting to the max multiplier means filling both boards to the last square, which can't happen unless the red coin turns up to unlock the second one.
The RTPRTP stands for “Return to Player.” The RTP describes the total bet amount that a game returns to players over millions of spins, and that figure is represented by a percentage. Table games, such as Roulette, typically have higher RTPs than many slots.
RTP needs to be considered in conjunction with a game’s volatility rate. makes for shorter sessions. The high volatility matched with a 10,000x potential reward is an excellent deal.
The slot suits high-volatility players with the bankroll to sit out a thin base game, and they should be buying in rather than grinding for a coin. Low-bet players after line wins should walk.
Slot Details
Game Provider: Iron Dog
Game Type: Video Slots
PaylinesPaylines are preset lines that run across the reels, and when you land matching symbols on them, that will result in a payout. The more paylines, the more ways you can win, but also the higher your bet per spin.: 20
RTPRTP stands for “Return to Player.” The RTP describes the total bet amount that a game returns to players over millions of spins, and that figure is represented by a percentage. Table games, such as Roulette, typically have higher RTPs than many slots.
RTP needs to be considered in conjunction with a game’s volatility rate.: 95.07%
Volatility RateSlot games can have low, medium, high, or extremely high volatility rates (or a combination thereof).
The less volatile the game, the more often it should pay out, but the lower the amount, the less the payout, as this is in keeping with the risk you’re taking. Volatility rate should be considered in conjunction with a game’s RTP.: High
Bonus Round: Yes
Progressive: No
Free Rounds: Re-spins
Max Multiplier: 10,000x
Max Win: $200,000
Published by
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