Digging Frenzy

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game review avatarAkira Tora

Digging Frenzy Slot Review

A guy named Burro Schmidt had gold claims on a mountain 🏔️ in the Mojave Desert, and he started a tunnel straight through it so his ore could skip the dangerous trail down the back side.

He worked alone with a pick, a hand drill and dynamite 🧨. Then, a road appeared and made the tunnel pointless, but being as stubborn as a mule, he kept digging anyway for 38 years and through about 2,000 feet of granite.

When he eventually finished acting like a mole on Red Bull, the old digger never hauled a single load of ore through it - instead, he sold the claim and left.

Digging Frenzy slot from Kalamba has its own gray-mustached old-timer swinging a pickaxe ⛏️, but this guy's got way better sense. The question is: do I have any luck left or will I leave, dusty cap 🧢 in hand after not knowing when to quit?

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Gameplay

You’re gonna see a lot of the same shit we always see in mining games - rail tracks above the reels, a shaft propped up by wooden beams, and the typical symbols including pickaxes and shovels.

What is a deviation from the norm, and not just a design element, is the reel above the… well, the reels. I’ll get into this in a little while.

The 5x3 grid has 243 ways. The RTPRTP stands for “Return to Player.” The RTP describes the total bet amount that a game returns to players over millions of spins, and that figure is represented by a percentage. Table games, such as Roulette, typically have higher RTPs than many slots.

RTP needs to be considered in conjunction with a game’s volatility rate.
is 95.99%, volatility is medium/high, and the max multiplier is 10,100x.

The max win is $202,000, with bets running from $0.20 to $20, and there are no currency limitations.

At the bottom of the paytable, the A, K, Q, J and 10 symbols all pay an identical 0.1x, 0.2x and 0.5x for 3, 4 and 5 of a kind. Rope sits just above them at 0.15x, 0.3x and 0.75x.

The tools are where the digging gets more interesting. Lantern, Shovel, Pickaxe and Dynamite all start at the same 0.3x for 3 of a kind and then go their separate ways, with Lantern climbing to 0.6x and 1.5x and Shovel to 0.6x and 2.25x.

Pickaxe chips its way to 0.75x and 3x, and Dynamite blows past them all at 1.25x and 4.5x. The Wild symbol stands in for every symbol except Bonus symbols and Extra Free Spins symbols.

Four static jackpots are stacked to the left of the reels: the Mini Jackpot (10x), Minor Jackpot (100x), Major Jackpot (1,000x) and Grand Jackpot (5,000x).

You pull them out of the ground either off the Bonus Wheel in the base game or from a Bonus Frame when Free Spins wrap up.

Features

BONUS WHEEL:

The Bonus symbol lands on all 5 reels in the base game only and counts as a Scatter, so it doesn't matter where in the shaft it turns up.

Land 3 or more anywhere and the Bonus Wheel - which is that doodad above the reels - is guaranteed, while 1 or 2 may still get it turning.

Either way, you get 1 spin of the wheel, and every segment is either a jackpot paid on the spot or a Free Spins variant with 5, 10 or 15 initial Free Spins.

That makes the wheel a fork in the tunnel. One branch pays you now and the other pays you later, and a Grand Jackpot off the wheel comes up before a single Free Spin has turned.

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FREE SPINS:

The round opens only off the wheel or through the Buy Bonus.

Before any spin lands, every position holding a Bonus symbol gets a level 1 Bonus Frame, and so does every position touching it left, right, above and below, like timber going up around a fresh seam.

Where 2 of those frames would overlap, the one already there gets bumped up a level instead, because each position holds 1 frame at most and there are 3 levels to climb.

If only 1 or 2 Bonus symbols opened the round, up to 3 positions without a Bonus symbol turn into Bonus symbols before it starts, so a thin strike can get a little help.

During the spins, the Extra Free Spins symbol lands on all 5 reels and counts as a Scatter. Each one drops a level 1 Bonus Frame where it lands, or digs the frame already sitting there 1 level deeper.

Land one on a level 3 frame and the upgrade gets sent elsewhere, to a random level 2 frame first, then to a random level 1 if there are no level 2s.

If there are neither, a fresh level 1 frame goes onto an empty position, and once every position is level 3, nothing more gets added.

The frames stay put for the whole round, and ways wins still pay along the way at the bet that started it.

None of the frames pay a cent until the spins run out. Then every framed position turns into a reward, and you haul out the sum of all of them in one load.

Level 1 frames become 0.5x, 1x, 1.25x, 1.5x, 1.75x or 2x, which is loose gravel by the slot's standards. Level 2 frames become anything from 2x to 8x, or the Mini or Minor Jackpot.

Level 3 frames become 8x, 15x, 20x, 30x, 50x, 150x, 200x or 250x, or any of the 4 jackpots. Among the frames, the Major Jackpot and Grand Jackpot are buried only at level 3, so every upgrade pushes a frame deeper toward the real money.

Every Extra Free Spins symbol also ticks a counter, and each 3 collected adds 3 more spins. So the same symbol that shores up the frames also buys you more time underground to build more of them.

BUY BONUS:

The Buy Bonus comes in 3 levels: 31x for 5 Free Spins (Level 1), 52x for 10 spins (Level 2), and 76x for 15 spins (Level 3).

Performance

Digging Frenzy slot behaved itself the whole time I had the game open, with no cave-ins, nothing stalling and nothing freezing.

Maximum Win

Take the max multiplier of 10,100x down to the $20 top bet and the max win of $202,000 is waiting at the bottom of the shaft. The minimum bet is $0.20.

Conclusion

The slot's money lives in the Bonus Frames, cashed out in one lump when Free Spins end. The paytable can't carry anybody, not when 5 Dynamite pays 4.5x and the card ranks stop at 0.5x.

The road to the 10,100x max multiplier runs through level 3 frames, and plenty of them. The Grand Jackpot is less than half that figure, so you need several level 3 frames turning into top rewards at the end of the same round.

All 3 buys are good value, but the 2 bigger ones are cheaper per spin than the 5-spin option, plus the drop you in at a higher level. I'd skip the small one and go straight for 10 or 15.

Look, a buy does skip the wheel, which means any jackpot you get has to come out of the frames. With 3 to 5 Bonus symbols already planted at the start, I'm fine with that trade, and it beats chiseling through 2,000 feet of granite.

Slot Details

Game Provider: Kalamba
Game Type: Video Slots
PaylinesPaylines are preset lines that run across the reels, and when you land matching symbols on them, that will result in a payout. The more paylines, the more ways you can win, but also the higher your bet per spin.: 243
RTPRTP stands for “Return to Player.” The RTP describes the total bet amount that a game returns to players over millions of spins, and that figure is represented by a percentage. Table games, such as Roulette, typically have higher RTPs than many slots.

RTP needs to be considered in conjunction with a game’s volatility rate.
: 95.99%
Volatility RateSlot games can have low, medium, high, or extremely high volatility rates (or a combination thereof).

The less volatile the game, the more often it should pay out, but the lower the amount, the less the payout, as this is in keeping with the risk you’re taking. Volatility rate should be considered in conjunction with a game’s RTP.
: Medium/High
Bonus Round: No
Progressive: No
Free Rounds: Free Spins
Max Multiplier: 10,100x
Max Win: $202,000
Published by
BitStarz, award-winning Bitcoin Casino

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